Isaz the Ice Rune (5e Spell)
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1st-level Conjuration | |
Casting time: | 1 action |
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Range: | Self, Touch, 120 feet |
Components: | Anything with the Isaz Rune written on it. |
Duration: | Concentration, up to 1 minute |
- When Isaz the Ice Rune is cast on a surface, it lasts for the duration. If a creature comes near it before the duration is over, it explodes dealing 2d8 Cold damage in a 10 ft radius and this can be cast on the ground, trees, shields, structures and even arrows. All creatures in range must make a Strength saving throw or be grappled by the ice on a fail, taking half damage on a success without the grapple.
- When cast on a weapon, it deals an additional 1d4 cold damage per attack and treats the weapon as magical. The enemy who was hit with the enchanted melee attack must make a Strength saving throw or be grappled by the ice on a fail, taking half damage on a success without the grapple.
- When cast on an allies armor it then gives them cold resistance and deals 1d4 cold damage to any creature that attacks them.
- The reversal of this rune can remove the cold in a surface or act as a curse on a creature's weapon dealing 2d4 cold damage to them per attack or giving them cold vulnerability and dealing 1d4 cold damage to all nearby creatures.
At Higher Levels. When you cast this spell using a spell slot of 2th level or higher, increase the amount of dice used for each effect by 1 for every spell level above 1st.
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