Conjure Ammunition (5e Spell)

From D&D Wiki

Jump to: navigation, search
Conjure Ammunition
1st-level Conjuration
Casting time: 1 bonus action
Range: Self
Components: S
Duration: 1 minute

In your hand or in an open container on your person, you create up to 5 pieces of ammunition or up to 5 darts. The created items are magical for the purpose of overcoming damage resistance or immunity, but have no other special properties. Possibilities for ammunition include arrows, bolts, bullets, and needles.

As part of the bonus action used to cast this spell, you can use as a material component an amount of gems, gold, or silver equal in value to the ammunition you created. If you do so, the material component is consumed by the spell, and the ammunition becomes nonmagical at the end of the duration. If you do not, the ammunition vanishes at the end of the duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you create an additional 5 darts or pieces of ammunition for each spell slot level above 1st.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: