Magic Scimitar (5e Spell)
From D&D Wiki
1st-level conjuration | |
Casting time: | 1 bonus action |
---|---|
Range: | Self |
Components: | S |
Duration: | 10 Minutes |
A spell to summon magical blades for a time. When you cast this spell, a spectral scimitar appears in each of your hands. If you are holding an item, you have one scimitar in a scabbard. These scimitars count as magical for the purposes of overcoming resistance and immunity. You are proficient with these scimitars.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the scimitars conjured by this spell become more powerful. They gain a +1 bonus to attack and damage rolls with a spell slot of 3rd or 4th level; a +2 bonus with a spell slot of 5th or 6th level; a +3 bonus with a spell slot of 7th or 8th level; or a +4 bonus with a 9th level spell slot.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Ranger
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard