Mad Winds of Pandemonium (5e Spell)
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7th-level Conjuration | |
Casting time: | 1 action |
---|---|
Range: | 120 feet |
Components: | V, S, M (a smooth stone with several holes in it) |
Duration: | Concentration, up to 10 minutes |
Choose a point you can see within range. The howling winds of Pandemonium erupt out of that point, filling a 60-foot radius sphere with strong winds that spread around corners. The winds have the following effect upon the area:
- All creatures within the area are deafened.
- Unprotected flames in the area are extinguished.
- Fog, smoke, and other vapors in the area are violently dispersed.
- The area is considered difficult terrain.
- Creatures (aside from yourself) that are concentrating on a spell that start their turn in the area must make a Constitution saving throw to maintain concentration on the spell. This saving throw is made with disadvantage if the creature is deafened by the wind.
- The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the area.
Furthermore, if a creature spends 1 minute or longer deafened by the wind, it must succeed on a Wisdom saving throw or become afflicted with a short-term madness.
At Higher Levels. If you cast this spell using an 8th level spell slot, the radius increases to 100 feet. If you cast this spell using a spell slot of 9th level, the radius increases to 300 feet.
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