Hand of Winter (5e Spell)
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2nd-level Transmutation | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
Layers of frost and snow begin building up on your arm, your fingers sprouting into massive razor-sharp icicles as you channel some sort of primal essence throughout your body. For the duration of this spell, your unarmed strikes deal an additional 1d8 piercing and 2d8 cold damage. The sheen of frost steels your nerves, giving you advantage on maintaining concentration on this spell. This advantage is negated if the concentration check is triggered by fire damage.
While you maintain concentration on this spell, any additional spells you cast of 1st-level or lower that deal cold damage are enhanced in the following ways:
- They ignore resistance to cold damage.
- For every damage die rolled at max value, add 1 to the spell's damage.
You can end this spell early as an action. When you do so, you can choose to cast the spell ice knifeXGE p157 without expending a spell slot, with the spell being one level lower than the slot hand of winter was cast at.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the cold damage increases by 1d8 per slot level. Additionally, the level of spells that benefit from the enhancement increase by 1 per slot level.
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