Reinforcement, Variant (5e Spell)
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2nd-level Transmutation | |
Casting time: | 1 bonus action |
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Range: | Self, Touch |
Components: | V, S, M (a handful of dried spinach) |
Duration: | Concentration, up to 1 minutes |
You can invoke an elven magic called the Reinforcement, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Reinforcement, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Reinforcement at any time (no action required).
While your Reinforcement is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Spellcasting Modifier (minimum of +1)
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) checks.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Spellcasting modifier (minimum of +1).
When your spell ends, you suffer one level of exhaustion.
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