Metabolic Control (5e Spell)

From D&D Wiki

Jump to: navigation, search
Metabolic Control
2nd-level Transmutation
Casting time: 1 action
Range: Touch
Components: V
Duration: Up to 8 hours


Target creature has the ability to greatly control their bodies metabolism. During the duration of this spell the target may enter a state of torpor where they do not need to eat, drink, or breathe. Furthermore the target is immune to non-extreme heat and cold, and the effects of poison are delayed until no longer in this state. While in the state of torpor the creature behaves as if under three levels of exhaustion, that is their speed is halved and they have disadvantage on ability checks, saving throws, and attacks. The target may at any time spend 5 minutes to end the torpor.

If the target takes a long rest while this spell is active the duration of this spell is extended for the duration of the long rest.

While not in a state of torpor the target may enter into an energized state for 1 minute where they ignore all effects of exhaustion, speed is increased by 50%, and have advantage to all Strength and Dexterity checks and saving throws. After which this spell ends and the target gains one level of exhaustion and is paralyzed for a minute.

This spell cannot be cast on a target that already has 4 or more levels of exhaustion.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher the duration of the spell is increased by 4 hours and the duration of the energized state increases by 1 minute for each slot level above 2nd.


Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: