King Crimson (5e Spell)

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King Crimson
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S, M (a lock of pink hair)
Duration: Instantaneous


You create a rip in the very fabric of time and travel through it. As an action, you cast this spell in order to enter a distorted space beyond and enter at a point 6 seconds later. You will appear at a point within twice your movement speed, not impeded by any effects that might slow your movement speed or affected by any spells, attacks, or actions that would have been made against you that round. These attacks, spells, or actions are still done, but simply fail. In addition, creatures within 200 feet of you must make a Wisdom saving throw or be unaware of the time skip. Creatures further than 200 feet away from you fail this save automatically. You may also perform one action whilst in the skip at the cost of half the movement the skip allows you. You may use a mundane object, take the attack action against a creature, drink a health potion, or any other action at the DMs discretion. However, you may not cast spells during the time skip.

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