Blood Rush (5e Spell)

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Blood Rush
Transmutation cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 round


Extend your hand and point towards a humanoid creature you can see within range. The creature must succeed on a Constitution saving throw, or can't take Actions, Bonus Actions or Reactions for the duration of the spell.

Creatures with 5 or more hit dice are immune to this spell.

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