Undead Minion (5e Spell)
2nd-level Necromancy | |
Casting time: | 1 hour(Ritual) |
---|---|
Range: | Touch |
Components: | V, S, M (a drop of your blood) |
Duration: | Instantaneous |
Using the basics of Necromancy, you create a Minion to serve you after its life has ended. Upon casting this spell, you lose the use of 1 hit dice. You touch 1 corpse or pile of bones that you raise with the use of this spell, its Challenge Rating must be equal to or less than 2. You can only get one undead creature from this source. The creature is raised as an undead creature with the same statistics it had in life except for the below alterations depending on the source.
Zombie:
It gains the following changes unless it already has better ones:
- Its Strength becomes 14.
- It becomes proficient in Strength and Constitution saving throws.
In addition its Intelligence becomes 3, its movement speed is reduced by 10 ft, Speed cannot be reduced below 5 ft. It also gains the zombie's Undead Fortitude feature (when reduced to 0 hit points, except by radiant damage or a critical hit, it can make a Constitution save against 5 plus the damage dealt to be reduced to 1 hit point instead).
Skeleton:
It gains the following changes unless it already has better ones:
- Its Dexterity becomes 14.
- It becomes proficient in Dexterity and Constitution saving throws.
In addition its Intelligence becomes 6. If the minion had flying speed while it was alive, that speed is halved. The Minion is vulnerable to Bludgeoning Damage.
Whether it is a Zombie or a Skeleton, Its creature type changes to undead.
The Minion always gains the following changes unless it already has better ones:
- 60ft. darkvision
- Its Constitution becomes 16.
- It gets immunity to diseases.
- It gets immunity to poison damage and the poisoned condition.
- It gets resistance to necrotic damage.
The Minion cannot speak, but it can understand languages it previously knew and can understand simple words and sentences spoken by its creator in any language. It also loses any legendary and lair actions that it might have had in life as well as the ability to use spell slots. Finally, any attack that deals a damage type other than bludgeoning, piercing or slashing now deals necrotic damage.
Being an Undead, it does not need to eat, drink, breathe, or sleep and is immune to the effects of the Exhaustion condition.
From being an Undead, it cannot heal in any way be it magical healing or potions, unless the spell is of the necromancy school. The only way for the Undead to regain hit points is for them to be created again.
It rolls its own initiative in combat and will follow any command you give it. You may telepathically communicate with it (no action required by you) while it is within 300 ft of you. If no command is given, it will defend itself to the best of its ability.
When the Undead creature is destroyed and its corpse remains intact (i.e. not disintegrated), that corpse/pile of bones is treated as the corpse/pile of bones of the original creature for the purposes of creating another Minion.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the challenge rating of the creature that you can create increases by 1 for every level above 2nd.
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