Kinetic Garrote (5e Spell)
From D&D Wiki
Evocation cantrip | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | S |
Duration: | Concentration, up to 1 minute |
You create and attack with a garrote made out of force. The garrote is a simple weapon which deals 1d6 force damage and has the finesse, special and two-handed properties. As part of the action used to cast this spell, you must make a melee attack with the garrote against one creature no more than one size category larger than you and against which you have advantage. On a hit, the target suffers the attack's normal effects, is grappled by you and is unable to speak until the grappled condition ends. You must keep two hands on the garrote at all times to maintain the grapple and you may use your attack bonus with the garrote in place of your Strength (Athletics) to maintain the grapple.
On subsequent turns, you may use your action to make an attack with the garrote against the grappled creature without releasing the grapple. Attacks made in this way have advantage against the grappled creature.
The garrote's damage increases by 1d6 when you reach 5th (2d6), 11th (3d6), and 17th level (4d6).
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard