Find Pack of Familiars (5e Spell)
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|Casting time:||1 hour|
|Components:||V S M (50 gp worth of charcoal, incense, and herbs that must be consumed by fire in 5 different brass braziers)|
You gain the service of a number of familiars, spirits that take the form of a beast of CR 1/2 or below, appearing in an unoccupied space within range, the familiars have the Statistics of the chosen forms and are considered your choice of Fey, Fiend, or Celestial. You may have any number of familiars summoned where the collective CR of all forms added together is equal to CR 1/2 or less, with CR 0 creatures counting as CR 1/8th instead.
Your familiars act independently of you, but they always obey your commands. In Combat, they all roll for their own initiative and act on their own turns. Your familiars can attack and take other actions as normal. You can order them as a whole group as an action, or a singular familiar as a bonus action, and they will act upon the last order given to them, or defend themselves if attacked.
When any of your familiars drop to 0 Hit Points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
As an action, you can temporarily dismiss all of your familiars, so long as all of them are within 30 ft of you. They disappears into a pocket dimension where they all await your summons. Alternatively, you can dismiss them forever. As an action while they are temporarily dismissed, you can cause them to reappear in any unoccupied spaces within 30 feet of you. The familiars may not act for 1 minute after summoning them back.
If you cast this spell while you already have at least one familiar from this spell, you cause it to adopt a new form, chosen as specified above. Your familiar then transforms into the chosen creature. You may do this all at once for any number of them, selecting different forms so long as the CR total remains the same. If you cast this spell another time you may instead cause to appear (and/or disappear) a number of familiars whose CRs, along with any currently summoned, add up to the spells total CR.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the total CR of all summoned creatures increases by 1/2 for each level above 3rd.
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