Zone of Power (5e Spell)

From D&D Wiki

Jump to: navigation, search
Zone of Power
6th-level evocation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small quartz sphere worth at least 100 gp, and an acorn or a few pieces of wheat chaff)
Duration: Concentration, up to 1 minute

You create a zone of energy centered on a point you can see within range. For the duration, a 15-foot cube centered on that point glows softly with blue light. At the start of each of your turns, creatures within the zone of energy must make a Dexterity saving throw, taking 4d6 force damage on a failed save, or half as much damage on a successful one. Objects within the zone of energy not being worn or carried automatically take 4d6 force damage at the start of each of your turns.

On each of your turns, you may use a bonus action to move the zone up to 15 feet.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, increase the damage by 1d6 for each slot level above 6th.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: