Cold Fingers (5e Spell)

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Cold Fingers
5th-level Conjuration
Casting time: 1 Action
Range: 30 Feet
Components: V S
Duration: Instantaneous


You manifest a medium-sized, skeleton hand that radiates cold air above a creature within range. The hand descends, and the creature underneath it must make a DC 15 Dexterity saving throw. It becomes grappled by the skeleton for one round, has its movement speed reduced to half, and takes 5d6 cold and bludgeoning damage on a failed save, or is neither grappled nor slowed, and takes half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the cold and bludgeoning damage increases by 1d6 for each slot level about 5th.

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