Summon Mount (5e Spell)

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Summon Mount
2nd-level Conjuration
Casting time: 10 minutes
Range: 30 feet
Components: V, S, M (a gilded electrum bit worth at least 200 gold)
Duration: Instantaneous

You call forth a spirit to serve as a mount. It manifests in an unoccupied space that you can see within range and it is equipped with a saddle, bit, and bridle. This corporeal form uses the mount spirit stat block. When you cast the spell, choose an ideal: Fast, Tough, or Versatile. The mount resembles a creature of your choice that embodies the chosen ideal, which determines certain traits in its stat block. When the mount drops to 0 hit points, it disappears, leaving behind no physical form. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. You can also dismiss your mount at any time as an action, causing it to disappear.

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.

While your steed is within 1 mile of you, you can communicate with each other telepathically.

You can't have more than one steed summoned by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.

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