Materialize Trap (5e Spell)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Doesn't explain what the trap is, how it affects targets or how much damage it deals, how it moves, how it can be disabled or destroyed.

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Materialize Trap
2nd-level Conjuration
Casting time: 1 action
Range: Touch, or any range between 5 and 25 feet
Components: A miniature version of the trap you will conjure
Duration: Concentration, up to 1 hour

When this spell is cast, the miniature trap springs up out of the caster's hand and grows to its regular size. While the caster is concentrating, the trap will move to the user's will, or automatically. If the trap is disabled or destroyed, the spell ends and the caster's concentration breaks. If the trap is not disabled or destroyed, the trap will shrink and return to the caster when the spell ends. Otherwise, the trap does not shrink and it falls apart.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the hit points of the trap increase by 2d6.

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