Maxwell's Marvelous Mantle (5e Spell)

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Maxwell's Marvelous Mantle
3rd-level Abjuration
Casting time: 1 minute
Range: Touch
Components: V, S, M (a small silver hood worth 50 gp)
Duration: 8 hours

A willing creature you touch is surrounded by a shimmering ethereal mantle that places a protective barrier between it and the elements. For the duration of the spell, they gain the following benefits:

  • The target automatically succeeds on saving throws made against the effects of extreme cold[1] and extreme heat[2].
  • The target and any objects it is wearing or carrying are kept magically dry and unsoiled by substances such as blood, dirt, grease, grime, mud, or oil.
  • When you cast this spell, choose any damage types other than psychic. When the target takes damage of one of those chosen types from an external source, that damage is reduced by an amount equal to 1 + your spellcasting ability modifier (minimum of 1). This reduction applies after resistances gained from other spells.

If the target takes 5 or more damage of a type reduced by this spell (after applying all reductions and resistances) during a single turn, the mantle is broken and the spell ends for it.

At Higher Levels. This spell uses Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.

The default 3rd-level Power Point allocation of this spell is Damage Reduction Bonus/Mantle Threshold 0, Additional Targets 0, Duration 2, Concentration 0, Casting Time 1.

—Power Point Cost—
-3 -2 -1 0 1 2 3 4 5 6 7 8 9
Damage Reduction Bonus/Mantle Break Threshold None* +1/5 +2/10 +3/15 +4/20 +5/25 +6/30 +7/35 +8/40 +9/45 +10/50
Additional Targets None 1 3 5 7 9 11 13 15 17
Duration 1 minute 10 minutes 1 hour 8 hours 24 hours
Concentration
Casting Time 1 hour 10 minutes 1 minute 1 action

*The spell no longer reduces damage.

Additional Targets. Allocating points to this attribute allows you to affect multiple creatures with the same casting of this spell. All target creatures must be touching for the spell to be cast on them.

5.00
(2 votes)

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  1. Dungeon Master's Guide pp. 110
  2. Dungeon Master's Guide pp. 110
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