Can't Trip (5e Spell)

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Can't Trip
Transmutation cantrip
Casting time: 1 reaction, which you take when you are subjected to an effect that would knock you prone
Range: Self
Components: S
Duration: Instantaneous


You enhance your ability to remain upright in the face of an effect that would knock you prone. You become immune to being knocked prone until the end of the current turn.

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(one vote)

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