Flame Jump (5e Spell)

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Flame Jump
3rd-level Conjuration
Casting time: 1 action
Range: Touch
Components: S, M (a pair of boots)
Duration: Concentration, up to 1 minute


Bursts of flame fly from under your feet launching you quite far. On your turn as a bonus action you can click your heels together and send fire shooting from your feet. The blast propels you 20 feet in a direction of your choice.
Each creature within 5 feet of you during the initial blast must succeed on a Dexterity saving throw or take 3d6 fire damage.
Until the spell ends, your steps leave charred prints along the ground.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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