Air Shield (5e Spell)
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2nd-level Abjuration | |
Casting time: | 1 reaction, which you take when you’re hit by an attack or targeted by magic missile |
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Range: | Self |
Components: | V, S |
Duration: | 1 round |
A barrier of extremely fast wind surrounds you and protects you. Until the start of your next turn, you have a +2 bonus to AC, and you take no damage from ranged attacks and magic missile.
If a creature misses you with a melee attack, the attacker must succeed on a Constitution saving throw or be pushed 15 feet away from you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher the attacker is pushed an additional 5 feet for each level above 2nd.
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