Attribute Shield (5e Spell)
2nd-level Abjuration | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V |
Duration: | 10 minutes |
You can cast this spell on any creature within 60 feet of you, including yourself. Choose one of the six ability scores. For the duration of the spell the target gains temporary hit points equal to their current health plus either the caster's or target's chosen attribute (Whichever is higher), minus 10, times 1.(caster spell modifier).
Current health+((ability score-10)*1.spell mod)
Once the temporary hit points are depleted, the damage starts effecting the chosen attribute. The chosen attribute takes negatives proportional to the amount of damage taken to a minimum of 10. If the chosen attribute hits or goes below the minimum of 10, the spell fades. The chosen attribute returns to normal and the remaining damage not negated by the attribute is instead negated from the target’s hp.
This spell was added to the list of Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.
—Power Point Cost— | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
-2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
Casting Time | 3 actions | 2 actions | 1 action | — | 1 bonus action | — | 1 reaction | — | 1 free action | — |
Range | Self | Touch | 30 ft. | 60 ft. | 90 ft. | 120 ft. | 150 ft. | — | 300 ft. | — |
Duration | 1 round | 1 minute | 10 minutes | 1 hour | 8 hours | 24 hours | — | 1 week | — | Until Dispelled |
Temporary Hit Points | 1/8x | 1/4x | 1/2x | 1x | 2x | 3x | 4x | 5x | 6x | 7x |
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