Slime Shield (5e Spell)
Conjuration cantrip | |
Casting time: | 1 action |
---|---|
Range: | 30 feet |
Components: | V, S, M (a portion of slime) |
Duration: | Concentration, up to 1 minute |
You summon a wall of slime in an unoccupied space you can see on the ground. Until the spell ends, slime covers a 5-foot cube. Any creature in the slime area when you cast the spell must succeed on a Dexterity saving throw or take 1d6 acid damage.
The slime is translucent, and creatures can try to take cover behind the slime. Positioning the slime between you and the attacker offers half cover. This slime wall has 1 hit point and AC of 5.
In addition, the area inside the slime is difficult terrain, and any creature that enters the slime space for the first time or ends the turn there must succeed on a Constitution saving throw or take the damage.
At Higher Levels. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Wizard