Ball Lightning (5e Spell)
2nd-level Evocation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A sphere of pulsating lightning appears in an unoccupied space of your choice within range and lasts for the duration. A creature that comes within 10 feet of the sphere for the first time on a turn must make a Dexterity saving throw, with disadvantage if it is wearing armor made of metal. The creature takes 1d8 lightning damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet in any direction. A solid barrier blocks the sphere's movement, but the sphere can pass through an opening as small as 1 foot in diameter. The sphere sheds dim light in a 10-foot radius.
When you cast this spell, or as an action on a later turn, you can cause the sphere to detonate. This ends the spell and forces each creature within 10 feet of the sphere to make a Dexterity saving throw, taking 2d8 lightning damage on a failure or half as much on a success.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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