Wendigo's Hunger (5e Spell)
From D&D Wiki
3rd-level Transmutation | |
Casting time: | 1 hour |
---|---|
Range: | Touch |
Components: | V, S, M (The blood and flesh of a living creature killed within the last hour) |
Duration: | 1 hour |
You smear yourself in a dead creature's blood and spend an hour chanting and meditating over the freshly slain corpse. When you have finished, you touch a humanoid creature and curse it with the hunger of the mythical wendigo, a monster born from cannibalism. The creature must make a Charisma saving throw, automatically failing the save if it has consumed humanoid flesh within the past 24 hours or if it willingly accepts the transformation. If it fails the save, it is transformed into a horrific predator, using the statistics of a Yeti, for the duration. The creature is a hungry animal under the DM's control, hostile to all living things and likely to attack anything that moves. The creature reverts to its normal shape when the spell ends or when the creature drops to 0 hit points, at which point it falls unconscious until another creature takes an action to shake it awake. While it is transformed, the creature assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form.
The spell afflicts the creature with a constant, gnawing hunger even after it has reverted to its normal form, and even if it succeeds on the save against it. It requires twice the normal amount of food for a creature of its size for this hunger to be sated, though it suffers none of the effects of starvation if it eats only a normal quantity. Instead, it becomes easily distracted, fixated on food and increasingly tempted to eat the flesh of other humanoids. A lesser restoration spell or similar magic can lift this lingering effect.
At Higher Levels. When you cast this spell using a spell slot of 9th level, the hunger that takes hold is particularly powerful and the form the creature assumes is particularly dangerous. It becomes an Abominable Yeti if it fails the saving throw and the transformation lasts indefinitely until dispelled.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard