Extrasensory Strike (5e Spell)
Jump to navigation
Jump to search
7th-level evocation | |
Casting time: | 1 action |
---|---|
Range: | Self (30-foot-radius sphere) |
Components: | S |
Duration: | Instantaneous |
You assail the minds of numerous foes and assault their senses. You gain truesight out to a range of 30 feet until the end of this turn, and each creature of your choice that you can see within range must make an Intelligence saving throw. On a failed save, a creature takes 10d8 psychic damage and becomes blinded for 1 hour; on a success, it takes half as much damage and doesn't become blinded.
At the end of every minute, a creature blinded by this spell can make another Constitution saving throw. On a successful save, it is no longer blinded.
Back to Main Page → 5e Homebrew → Spells → Wizard