Extrasensory Strike (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Extrasensory Strike
7th-level evocation
Casting time: 1 action
Range: Self (30-foot-radius sphere)
Components: S
Duration: Instantaneous


You assail the minds of numerous foes and assault their senses. You gain truesight out to a range of 30 feet until the end of this turn, and each creature of your choice that you can see within range must make an Intelligence saving throw. On a failed save, a creature takes 10d8 psychic damage and becomes blinded for 1 hour; on a success, it takes half as much damage and doesn't become blinded.

At the end of every minute, a creature blinded by this spell can make another Constitution saving throw. On a successful save, it is no longer blinded.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsWizard