Reinforce (5e Spell)
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3rd-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 8 hours |
You touch an object, construct, structure, or section of a structure no larger than 20 feet in any dimension and weave reinforcing magic throughout it to strengthen its integrity. The target gains 10 temporary hit points which last up to 1 hour after the spell ends. While the target has these temporary hit points, it is reinforced in the following ways:
- If the target is a structure or section of a structure, it becomes magically stabilized and cannot be breached or collapsed. If the target is a structure made up of multiple sections, each section benefits from its own temporary hit points.
- If the target is an object or construct, it cannot gain levels of weardown or be destroyed. If it were to gain levels of weardown, it instead loses 10 of the temporary hit points granted to it by this spell for each level of weardown.
As an action while concentrating on this spell, you can touch the target again and renew the temporary hit points granted to it by the spell. If the target would be destroyed while you are touching it and concentrating on this spell, you can use your reaction to attempt a spellcasting ability check (DC 10, or half the damage dealt to the target). On a success, the target is not destroyed and instead drops to 1 hit point with the temporary hit points renewed.
At Higher Levels. This spell uses Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points.
The default 3rd-level Power Point allocation of this spell is Maximum Dimension 0, Temporary Hit Points 1, Lingering Duration 2, Retaliation 0.
—Power Point Cost— | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Maximum Dimension 🔗 | 20 ft. | 40 ft. | 60 ft. | 100 ft. | 200 ft. | 500 ft. | 1000 ft. | 2500 ft; | 1 mile | 10 miles |
Temporary Hit Points 🔗 | 5 | 10 | 15 | 20 | 25 | 30 | 45 | 50 | — | — |
Lingering Duration 🔗 | 1 minute | 10 minutes | 1 hour | 8 hours | 24 hours | 7 days | Until dispelled | — | — | — |
Retaliation 🔗 | ✗ | 1d8 | 2d8 | 3d8 | 4d8 | 5d8 | 6d8 | 7d8 | 8d8 | — |
Retaliation. If power points are allocated into this attribute, the target gains the capacity to retaliate against damage. Every time the target receives damage, it deals 1d8 acid, cold, fire, lightning, or thunder damage (chosen when you cast this spell) back to the source of the damage.
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