Inferno Mace (5e Spell)

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Inferno Mace
4th-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V, S, M (a fragment of obsidian)
Duration: Concentration, up to 10 minutes

You evoke a fiery mace in your free hand, and it lasts for the duration. If you let go of the mace, it disappears, but you can evoke the mace again as a bonus action.

You can use your action to make a melee spell attack with the fiery mace. On a hit, the target takes 1d8 bludgeoning damage and 3d8 fire damage and must succeed on a Constitution saving throw or have disadvantage on the first attack roll it makes before the end of its next turn.

The flaming mace sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage increases by 1d8 for every two slot levels above 4th.

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