Inferno Mace (5e Spell)
4th-level Evocation | |
Casting time: | 1 bonus action |
---|---|
Range: | Self |
Components: | V, S, M (a fragment of obsidian) |
Duration: | Concentration, up to 10 minutes |
You evoke a fiery mace in your free hand, and it lasts for the duration. If you let go of the mace, it disappears, but you can evoke the mace again as a bonus action.
You can use your action to make a melee spell attack with the fiery mace. On a hit, the target takes 1d8 bludgeoning damage and 3d8 fire damage and must succeed on a Constitution saving throw or have disadvantage on the first attack roll it makes before the end of its next turn.
The flaming mace sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage increases by 1d8 for every two slot levels above 4th.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard