Incorporeal Object (5e Spell)
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2nd-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V, S, M (A velvet cloth) |
Duration: | 1 hour |
You cause an object to phase out of physical existence. One Medium or smaller object you touch that isn't being worn or carried and isn't magical looses physical form. The object appears as it normally does, but other objects pass through it as if it were an illusion.
Creatures cannot pick up, move, operate, or otherwise use or interact with the affected object. Physical forces, such as blowing wind or flames, cannot affect the object in any way. If the object was a weapon, it cannot inflict damage. Gravity can still affect the object as normal, and it falls through other objects and surfaces as if they were illusions.
When you cast this spell, you can choose up to 3 objects, surfaces, or planes of matter that fit inside a 10-ft. cube, such as a table, a section of the floor of a building, a 10-ft. patch of ground, or a glove. The object interacts normally with those objects, surfaces, or planes of matter. If the affected object is unsecured by anything targeted by this effect, then it can fall endlessly into the center of the earth, as nothing stops its movement.
If you target an object that currently contains other objects, such as a backpack or jar, the objects inside the affected object become incorporeal along with it, causing the effects described above. The affected objects can interact with each other normally, however. If one of the objects is a magical item, it phases through the object as described above.
Magical effects can still affect the object. For example, a hand created by the Mage Hand spell can pick up and move the object, provided it doesn't weigh more than 5 pounds, or a Fireball spell can ignite the object.
When the spell ends, the object returns to its corporeal state. If it is inside the space of another object, the affected object is annihilated in any area it is touching that object. For example, if an object was halfway through a 1-inch thick wall of physical matter, the object would be split in two on either side of the wall, and 1 inch of material inside the wall would be annihilated.
If the spell ends and the object is inside the space of a creature, that creature must succeed on a Dexterity saving throw or take 1d10 force damage. The object is annihilated where it is touching the creature as described above.
A Disintegrate spell cast on the object transforms it into fine gray dust, which is corporeal. The spell then ends.
A Dispel Magic spell cast on the object causes it to phase back into existence, and the effects described above occur. The spell then ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target a Large or smaller object. When you cast this spell using a spell slot of 6th level or higher, you can target a Huge or smaller object. When you cast this spell using a spell slot of 8th level or higher, you can target magical objects with the spell. While affected by this spell, the object's magical properties cease to function and cannot be activated. If the magical object is attuned, the attunement does not end or change. When the spell ends and the affected magical object is inside another object or creature's space, it looses its magic if it is partially or completely annihilated.
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