Vengeful Trinket (5e Spell)
2nd-level Transmutation | |
Casting time: | 1 hour |
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Range: | Touch |
Components: | V, S, M (A trinket worth at least 75 gp) |
Duration: | Until Dispelled |
You spend an hour enchanting the trinket you use as a material component. For the duration, half of any damage the a creature wearing this trinket takes (rounded up) is transferred to the trinket. The trinket can store 10 hit points worth of damage; if damage transferred to the trinket would go beyond this amount, it doesn't transfer the excess damage. For example, if the wearer takes 8 damage while the trinket has 7 hit points worth of damage already stored, 3 damage would be transferred to the trinket and the wearer would take the remaining 5 damage. A creature can only benefit from one trinket enchanted this way at a time.
When the trinket has the maximum amount of damage it can stored, it can be activated by a creature touching it as a bonus action. When activated, the trinket releases magical energy in a 30-foot cone; creatures in this area must make a Dexterity saving throw, taking force damage equal to the amount of damage stored in the trinket on a failed save or half as much on a success. The spell then ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the maximum damage the trinket can store is increased by 5 for each slot level above 2nd.
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