Shadowy Body (5e Spell)
From D&D Wiki
|1 bonus action
|Concentration, up to 1 hour
You turn yourself into a living, three-dimensional shadow. Until the spell ends, you gain the following benefits:
- You have immunity to nonmagical bludgeoning, piercing, and slashing damage (attacks of those types just pass through you as if you weren't there), as well as to necrotic and poison damage.
- You have resistance to all other damage that isn't radiant. However, you have vulnerability to radiant damage.
- You have immunity to exhaustion, as well as to the grappled, paralyzed, petrified, poisoned, prone, and restrained conditions.
- Your speed is doubled. You are not affected by difficult terrain, and you can move through a space as narrow as 1 inch wide without squeezing.
- You can see in dim light or darkness as if it were bright light, with no range limit.
- You have invisibility while you are within dim light or darkness.
- You are terrifying in appearance. Non-friendly creatures within 120 feet of you who can see you must make a Wisdom saving throw or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if you are within its line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature cannot be frightened by the spell for 24 hours.
- A non-friendly creature that touches you or attacks you while within 20 feet of you takes 18 (4d8) necrotic damage as it is consumed by shadows.
- You can cast darkness as a bonus action, without expending a spell slot or any components. Unlike normal, concentrating on darkness created by this spell doesn't cause you to lose concentration on the shadowy body spell.