Reorientate (5e Spell)
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1st-level Transmutation | |
Casting time: | 1 action |
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Range: | 30 feet (2-foot-radius sphere) |
Components: | V, S, M (a ball bearing or navigational instrument) |
Duration: | Instantaneous |
You twist space itself, rotating all matter, objects, and creatures in a region within range that does not exceed a 2-foot-radius sphere up to 180 degrees in any direction. An object or creature must be contained entirely within the region to be affected. Material that is not a part of a particular object or creature, such as terrain or exposed liquid, is always affected. Anything in motion that is affected has its direction of velocity rotated accordingly.
If attempting to move an object held by a creature that is unaffected by the spell, the creature must make a Dexterity save against your spell save DC. On a successful save, the creature holds the object in place. The GM may allow a creature to instead make a Strength saving throw in certain cases, such as a creature pushing against an object.
At Higher Levels. When you cast this spell using a spell slot of second level or higher, the maximum radius increases by 2 feet and the range increases by 15 ft. per level above 1st.
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