Arcane Mark (5e Spell)
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1st-level Divination (ritual) | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S |
Duration: | Until dispelled |
Choose an object or willing creature within range. You establish a permanent link with the target in your mind, and leave your sigil or mark upon it. At your option, the mark may be invisible, but a creature can always see a mark it is carrying, as can any creature under the effects of Detect Magic.
You can use your action to learn the direction and general distance of one of your marks, as well its physical state. More information can be learned, depending upon the nature of the target. For example, if the target is a coin, you know whose possession it's in. If the target is a door, you know the last person to have touched it and if it is open or closed. If the target is a living creature, you learn its current mental state (angry, frightened, happy, asleep, etc). More information may be available at the DM's discretion. A creature you have marked loses its mark if it dies, or if it uses its action to do so.
If you cast this spell multiple times, you can a number of active arcane marks equal to your spellcaster ability modifier (min 1). You can as an action dismiss any of your active marks, regardless of distance.
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