Life Transfer (5e Spell)
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|6th-level Necromancy (ritual)|
|Casting time:||1 action|
|Components:||V, S, M (a chunk of obsidian, which the spell consumes)|
You choose two creatures within range, one of whom must be willing and have more than 30 hit points. That creature takes 5d6 necrotic damage, and another creature that you can see within range regains hit points equal to 5 + the damage dealt.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the healing becomes (Levels above 6th * 5) + 5 + the damage dealt.
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