Life Transfer (5e Spell)

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Life Transfer
6th-level Necromancy (ritual)
Casting time: 1 action
Range: 150 ft.
Components: V, S, M (a chunk of obsidian, which the spell consumes)
Duration: Instantaneous

You choose two creatures within range, one of whom must be willing and have more than 30 hit points. That creature takes 5d6 necrotic damage, and another creature that you can see within range regains hit points equal to 5 + the damage dealt.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the healing becomes (Levels above 6th * 5) + 5 + the damage dealt.

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