Expand/Contract (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a slide rule)|
|Duration:||Concentration, up to 1 minute|
You select and warp regions of space within range around you, choosing to either expand or contract them in increments of 5 feet. You have a pool of distance equal to 40 feet (technically 1000 cubic feet, but for simplicity's sake...) which you can draw on to do so.
If you warp a region of space with a creature on it, at the end of your turn it can choose to make a Dexterity saving throw to jump out of the way 5 feet to an adjacent region of space.
Expand. You select a 5-foot region of space and add distance from your pool to it, making the single square or hex count as multiple units. Movement, attacks, and spell effects that pass through it have the distance subtracted from their range. Stationary objects stretch to fill the gap created by the new space, while loose objects and creatures stay where they are.
Contract. You select multiple 5-foot regions of space, subtracting each from your distance pool as you do so. All squares or hexes affected count as zero distance for the purposes of movement, attacks, and spell effects. Stationary objects compress as they are ejected by the erased space, while loose objects and creatures are sent hurtling towards the direction of contraction. Should an impact take place, each entity takes a d4 of bludgeoning damage for every 5 feet that they had traveled.
While you are still maintaining concentration, on every one of your turns past the initial casting, you can spend a bonus action to redistribute up to 5 x your spellcasting modifier feet of your distance pool.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the range of the spell and your pool of expendable distance increases. The range becomes 80 feet at 2nd level, 120 feet at 4th, 160 feet at 6th, and 200 feet at 8th. The pool increases to 135 feet at 3rd level, 320 feet at 5th level, 625 feet at 7th level, and 1080 feet at 9th level.
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