Thardion's Frigid Spikes (5e Spell)

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Thardion's Frigid Spikes
4th-level Evocation
Casting time: 1 action
Range: Self (40-foot line)
Components: V, S
Duration: Instantaneous


Freezing energy emanates from you, forming a line of icy spikes that project upward from the ground in a 60-foot line that is 5 feet wide and 10 feet high. Each creature caught in the line must make a Dexterity saving throw. On a failure, a creature takes 3d8 piercing damage and 5d6 cold damage and becomes restrained as it is frozen in place by the ice. On a success, the creature moves 5 feet to a nearby unoccupied space outside of the spell's area. A frozen creature may attempt a Strength saving throw at the end of each of its turns, breaking free of the ice and ending the restrained condition on itself on a success.

The icy spikes created by this spell form a physical barrier. A 5-foot section of ice has an AC of 10 and can be destroyed by dealing 10 or more damage to it in the span of a single round. The ice is vulnerable to fire damage and immune to poison and psychic damage. The area within 5 feet of the icy spikes is considered difficult terrain. The ice created by this spell lasts 10 minutes before melting (half as long in a hot enviroment, indefinitely in a cold environment).

At Higher Levels. This spell uses Modular Spell Upcasting, meaning you are granted a number of Power Points equal to the level of the slot expended to cast this spell. Refer to the table below for how this spell can be upcast by allocating Power Points. You may link two eligible attributes.

The default 4th-level power point allocation for this spell is Length 2 (🔗), Height 1, Cold Damage 2 (🔗), Ice Stats 1, Shape 0, Casting Time 0.

—Power Point Cost—
-1 0 1 2 3 4 5 6 7 8 9
Length 🔗 20 ft. 40 ft. 60 ft. 80 ft. 100 ft. 120 ft. 140 ft. 160 ft. 180 ft. 200 ft.
Height 🔗 5 ft. 10 ft. 15 ft. 20 ft. 25 ft. 30 ft. 35 ft. 40 ft.
Cold Damage 🔗 2d6 3d6 4d6 5d6 6d6 7d6 8d6 9d6 10d6 11d6 12d6
Ice Stats (Damage Threshold/Melt Time) 🔗 5/1 minute 10/10 minutes 15/10 minutes 20/1 hour 25/1 hour 30/1 hour 35/8 hours 40/8 hours
Shape Line Cone* Cylinder
Casting Time 2 actions 1 action 1 bonus action

*The height attribute becomes the width of the cone.

The length attribute becomes the height of of the cylinder and the height attribute becomes the radius.

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