Sticky Blood (5e Spell)
From D&D Wiki
1st-level Transmutation | |
Casting time: | 1 reaction, when you just suffered physical damage |
---|---|
Range: | Self |
Components: | V, S |
Duration: | Instantaneous |
After you take physical damage you can use your reacton to transmutate spilled blood into a thick sticky substance. You gain hitpoints equal to 1d6 + your Constitution modifier (min. 1). If you took damage from a meelee weapon, it gets stuck in the wound. Opponent may use an Action to try pulling their weapon out dealing 1d4 hitpoints of damage on success, they must succeed a Strength check against your Spell DC. You can safely release the weapon from your wound as a bonus action.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the regained hitpoints increase by 1d6 for each slot level above 1st.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard