Endure Elements (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Endure Elements
1st-level abjuration (ritual)
Casting time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours


Protection from normal environmental hazards.

You can target up to 6 willing creatures. A creature protected by endure elements suffers no harm from being in a hot or cold environment. It automatically succeeds on all saving throws made to resist the effects of Extreme Cold and Extreme Heat weather conditions.* The creature’s equipment is likewise protected. This spell doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

*See weather conditions in chapter 5 of the Dungeon Master's Guide (pages 109 to 110).


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard