Fallen Marionette (5e Spell)

From D&D Wiki

Jump to: navigation, search
Fallen Marionette
2nd-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a drop of blood)
Duration: Concentration, up to 1 minute


Choose a corpse of a Medium or Small humanoid filled with blood within range. The corpse is considered a magical object, has an AC equal to your spellcasting ability and hit points equal 10 + your spellcasting ability.

On your turn, without using an action, you can command the puppet to move up to 30 feet. As a bonus action in each turn, you can cause the puppet to make an attack. The puppet uses your spell attack bonus to attack, and causes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. If the corpse was holding a weapon, or had a natural weapon, you can use its damage die instead, if it is higher.

A puppet reduced to 0 hit points can't be reanimated by this spell again.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can reanimate a Large corpse. A spell slot of 6th or 7th level reanimates a Huge corpse. A spell slot of 9th level reanimates a Gargantuan corpse.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: