Hellfire (5e Spell)
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|Casting time:||1 Action|
Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
Make a ranged spell attack against a target within range. On a hit, the target takes 5d10 fire damage as well as 1d10 fire damage each round for a number of rounds equal to your caster level. Any creature standing within 5 ft. of the target must make a Dexterity saving throw. On a failure, they take 5d10 fire damage but do not receive damage fallout each round. On a success, they take half damage. Any flammable objects within the spell's AoE become ignited. This spell is considered as a non-fire spell for the purpose of ignoring fire resistance and fire immunity.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, increase the damage by 1d10 for every level above 5th and increase the AOE radius by 5 ft. for every two levels above 5th.