Cerg's Icy Gambit (5e Spell)
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5th-level Abjuration | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You conjure an unstable barrier of incredibly tough ice around your body. You gain the following benefits:
- After casting the spell, you gain 2d10 + 5 temporary hit points. If you take damage to these temporary hit points, you do not need to make concentration checks. These temporary hit points disappear after the spell ends.
- While under the effects of this spell, you have an Armor Class equal to 14 + your Dexterity modifier if it is not already higher, and you have resistance to nonmagical bludgeoning, piercing, and slashing damage.
- As a bonus action, you can cause the ice from the barrier to lash out at a creature within 15 feet. Make a ranged spell attack, on a hit, it deals 1d8 cold damage.
If this spell ends any way other than the duration ending, it deals 8d6 cold damage to you, as the barrier collapses around your body. This damage ignores any temporary hit points you currently have.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you gain an additional 1d10 temporary hit points when you cast the spell for every level above 5th.
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