Clockwork Sphere (5e Spell)

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Clockwork Sphere
2nd-level evocation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small cogwheel and the hands of a watch)
Duration: Concentration, up to 1 minute


A 10-foot-radius sphere of whirling clockwork made of magical force appears centered on a point within range. The sphere's area is heavily obscured, and it lasts for the duration. Any creature that ends its turn within the sphere must make an Intelligence saving throw to predict the path of the movement; creatures with proficiency in artisan's tools (tinker's tools) make this save with advantage. On a failed save, a creature takes 2d6 force damage and is shunted to the nearest unoccupied space.
As a bonus action, you can move the sphere up to 20 feet in any direction. If you move the sphere through a creature's space, you can use your reaction to force that creature to make an Intelligence saving throw; on a failed save, the target's saving throws are unaffected by advantage and disadvantage for the duration of the spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.


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