Frigid Javelin (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Frigid Javelin
2nd-level Transmutation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a drop of blood)
Duration: Instantaneous


You cut yourself, causing the blood flowing from you to freeze, assuming the shape of a javelin on your empty hand. Make a ranged spell attack against a creature you can see. On hit, you cause 3d6 piercing damage and 1d6 cold damage.

In addition, the target must succeed on a Constitution saving throw after being hit by the javelin, being stunned until the end of your next turn on a failed save.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, both the piercing and cold damage increase in 1d6 for each spell slot spent after the 2nd-level slot.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard