Cherry Bomb (5e Spell)

From D&D Wiki

Jump to: navigation, search
Cherry Bomb
Conjuration cantrip
Casting time: 1 action
Range: 30 feet
Components: S, M (a cherry dipped in glass)
Duration: Instantaneous


You conjure a small red orb of unstable magic into your hand and lob or roll it to a point on the ground within range. The orb explodes at its destination with a loud bang which can be heard up to 100 feet away. Any creatures within 5 feet of that point must succeed on a Constitution saving throw or take 1d4 thunder damage, and be deafened until the start of your next turn.

The spell’s damage increase by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: