Forced Teleportation (5e Spell)
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You force a creature to switch places with you with a teleport. You choose a creature that you can see within range of the spell and with a size larger or smaller, that creature must do a Wisdom saving throw. On a failure, they take 3d6 force damage, and half as much on a success.The creature swaps places with you. In addition, if you were being targeted by an effect or attack, the creature you swapped with will be the one affected by that effect. on a succesfull throw, nothing happens. The spell is cancelled in case the creature can't fully enter the position where you were.
At Higher Levels. When you cast this spell using a spell slot of 5rd level or higher, spell range increases by 10 ft each slot level above 4th.