Boulders of Winter (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Boulders of Winter
3rd-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V,S
Duration: Instantaneous


You cause moisture in the air to condense creating up to two icy boulders within range. Each boulder is a rough sphere that has a diameter of 5 feet and a height of up to 10 feet. They immediately slam into the ground, damaging and pinning any creature underneath.

If a boulder falls onto a creature of size Medium or smaller, that creature must make a Dexterity saving throw. On a failed save, the creature takes 2d6 bludgeoning damage and 2d6 cold damage and is restrained as the boulder pins them against the ground. On a successful save, a creature takes half as much damage and must then move to the nearest unoccupied space within 5 feet of where the boulder fell.

A restrained creature can use an action to make a Strength check against your spell save DC. On a success, the creature is no longer restrained and must move to an unoccupied space within 5 feet of the boulder they were pinned by.

Beginning on your next turn, you can use your bonus action to cause one or more of the boulders to shatter. Each creature within 5 feet of a shattered boulder must make a Dexterity saving throw, taking 2d6 bludgeoning damage and 2d6 cold damage on a failed save, or half as much damage on a successful one. If a creature was being restrained by the boulder when it shattered, they are no longer restrained.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you create an additional boulder for every two spell slot levels above 3rd.


Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard