Boulders of Winter (5e Spell)

From D&D Wiki

Jump to: navigation, search
Boulders of Winter
3rd-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V,S
Duration: Concentration, up to 1 minute

You cause moisture in the air to condense into up to 2 icy boulders within range. Each boulder is roughly cylindrical and has a diameter of 5 feet and a height of up to 10 feet. They immediately slam into the ground, each hitting a 5-foot wide circle.

If a boulder falls onto a creature of size Medium or smaller, that creature must make a Dexterity saving throw. On a failed save, a creature takes 2d6 cold damage and 2d6 bludgeoning damage, and is restrained, pinched between the boulder and the ground. On a successful save, a creature takes half as much damage and must then move 5 feet to the nearest unoccupied space. A restrained creature can use an action to make a Strength check contested against the spell's save DC. On a success, the creature is no longer restrained and must move to an adjacent unoccupied space.

Beginning on your next turn, you may use your bonus action to cause one or more of the boulders to shatter. Each creature within 5 feet of a shattered boulder must make a Dexterity saving throw, taking 2d6 cold damage and 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one. If a creature was being restrained by the boulder when it shattered, they are no longer restrained.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you create three boulders. With a spell slot of 7th level or higher, you create four boulders. With a 9th level spell slot, you create five boulders.

Back to Main Page5e HomebrewSpellsDruid Back to Main Page5e HomebrewSpellsSorcerer Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!