Zodiac Stars (5e Spell)
From D&D Wiki
9th-level Conjuration | |
Casting time: | 1 action |
---|---|
Range: | Self |
Components: | V, S, the dust of 12 gold coins |
Duration: | 1 hour |
Twelve multicolored and bright stars appear and settle on your head like a crown. You can use one bonus action to make a ranged spell attack and send one star to a target within 120ft of you. On hit, the target takes 6d12 radiant damage and must make an Intelligence saving throw against your spellcasting DC, or suffer one of the follwing effects (roll a d12 to decide which):
- Aries: a soft, bright construct surrounds the target, knocking them prone
- Taurus: creates and intangible being of light that swings a greataxe of light at the target (2d12 radiant)
- Gemini- target is plagued by illusions, disturbing their concentration and disadvantaging their ability to strike for 3 turns
- Cancer: summons a giant crab that is hostile towards the target
- Leo: a targets physical capabilities fail them, imposing disadvantage on STR and DEX saves for 3 turns
- Virgo: casts hold person on the target
- Libra: the gravity around the target is increased, issuing 2d8 force damage and halfs their speed for 3 turns
- Scorpio: poisons the target, causing 1d6 poison damage for the next 10 turns
- Sagittarius: shrouds the target in a radiant light, makin them visible and easy to hit (ends invisibility and grats advantage in melee strikes)
- Capricorn: charms the target
- Aquarius: summons a wave of water, knocking the target prone and inflicting 4d8 bludgeoning damage
- Pisces: summons a school of small fishes that nip at the target, causing 5d4 piercing damage
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Wizard