Quill Hide (5e Spell)

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Quill Hide
1st-level Transmutation
Casting time: 1 action
Range: 50 feet
Components: V, S
Duration: Concentration, up to 1 minute

Choose one willing creature within range. From their body sprouts magical quills. When moving, the target can attempt to move through a creature’s space. They must make a Dexterity saving throw, or take 2d4 piercing damage. On a success, they must also move up to 5 feet out of the target’s way. A creature can only be forced to make this save once every turn.

At Higher Levels. When cast at 2nd level or higher, the damage increases by 1d4 for every level above 1st.

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