Conjure Greater Elemental (5e Spell)
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|Casting time:||1 minute|
|Components:||V S M (A fistful of ice for snow, a lump of obsidian for magma, powdered copper for lightning, or water and clay for mud)|
|Duration:||Concentration up to 1 hour|
You call forth an elemental servant. Choose an area of heated stone, snow or ice, murky water, or immense electrical charge. A single greater elemental appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a mud elemental emerges from a swamp, and a snow elemental rises from a pack of ice. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. You have disadvantage on rolls for keeping concentration. If your concentration is broken, the elemental doesn’t disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it will attack. If an elemental has no creatures to attack, it will attack objects nearby until it finds a creature or disappears. An uncontrolled elemental can’t be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental’s statistics.