Conjure Minor Devils (5e Spell)

From D&D Wiki

Jump to: navigation, search
Conjure Minor Devils
3rd-level conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour

You summon lawful fiend creatures that appear in unoccupied spaces that you can see within range. You choose one of the following options for what appears: Eight lemures, two imps, or one spined devil. A fiend summoned by this spell disappears when it drops to 0 hit points or the spell ends.

The summoned fiends are friendly to you and your companions. Roll initiative for the summoned fiends as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you can summon more devils: sixteen lemures, four imps, or two spined devils with a spell slot of 5th level, thirty-two lemures, eight imps, or four spined devils with a spell slot of 7th level, and sixty-four lemures, sixteen imps, or eight spined devils with a spell slot of 9th level.

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!