Maelstrom, Variant (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Dragon Quest franchise, and/or include content directly affiliated with and/or owned by Nintendo and Square Enix. D&D Wiki neither claims nor implies any rights to Dragon Quest copyrights, trademarks, or logos, nor any owned by Nintendo and Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Maelstrom, variant
1st-level Conjuration
Casting time: 1 action
Range: 60 ft (10 ft radius)
Components: V,S
Duration: Concentration, up to 1 minute


You summon a small, 10 ft radius whirlwind within range. Each creature within range of the whirlwind must make a Strength saving throw or be pulled into the center. As an action, a creature can attempt a Strength check to escape. Once a creature escapes or if it succeeds the initial saving throw, the area is simply difficult terrain for them. Once the spell ends, all creatures are free to move as they like.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the whirlwind increases by 5 ft. When you cast this spell using a spell slot of 4th level or higher, the spell lasts until dispelled or you lose concentration.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard